Tomorrow, and Tomorrow, and Tomorrow
By Gabrielle Zevin
This book kept popping up everywhere, and I finally decided to read it. The description didn't tell me much beyond the fact that it was a novel about friendship, love, and video games. I'm not a gamer, so I wasn't entirely sure what to expect.
Before I even cracked it open, I found myself thinking about my childhood. Growing up, once a month, my mom would take us to Shakey's Pizza, where each of us got one quarter to play a video game. I loved Frogger, Donkey Kong, and Pac-Man. My brother had one of those early gaming systems at home, maybe Nintendo or Atari, but we rarely got to play it. He pretty much hogged it, then eventually took it apart because he wanted to see how it worked.
Young Sam and Sadie meet in a hospital, brought together by their shared love of video games. Sam, whose foot has been crushed in a car accident, has withdrawn from the world and hasn't spoken to anyone in months. But meeting Sadie, and discovering the connection they share through gaming, brings something back to life in him. Their friendship becomes an important part of both their lives, until a perceived betrayal drives a wedge between them.
This is a story about a boy and a girl who are in love, but never lovers. They meet as children and eventually choose to become creative partners as adults. That decision takes them on a journey of extraordinary success, failure, turmoil, and heartbreak. Over the years, they find their way back to each other and drift apart again, navigating the complexities of disability, race, class, ambition, and the sometimes-brutal realities of life.
What I find particularly interesting is that video games are really just the backdrop for something much bigger. This isn't really a book about gaming. It's about creation, reinvention, connection, and the desire to build something meaningful with another person. It's about the lives we imagine for ourselves versus the lives we actually end up living.
This story is a reminder that life is complicated, messy, painful, and sometimes almost intolerable. But it can also be unexpectedly beautiful. Our lives, even with all their mundanity, ridiculousness, and petty resentments, matter. And perhaps more importantly, they matter to the people whose lives intersect with ours.
It's a story of reinvention, possibility, and the idea that there is always another way to imagine a life. But it's also a reminder that we don't get to control every outcome.
Maybe that's the real game. There are no guarantees, no clear instructions, and certainly no promise of winners. Just the choices we make, the people we love, the friendships we hold onto, and the willingness to forgive and begin again.
A few things I particularly loved (and didn't love):
I loved the Shakespearean nod in the title, Tomorrow, and Tomorrow, and Tomorrow, and especially how Sadie incorporated that little "egg" into her game after Marx’s passing. I thought it was such a beautiful and meaningful gesture, giving him the opportunity to play that part in a way he never got to in life.
I loved that Sam created a game for Sadie to bring her back to life. What an incredible gesture.
I did struggle with Sadie's constant pushing Sam away. Sam had already endured so much, and I found myself wanting her to let him in rather than continually shutting him out. I also loved the conversation with his grandfather, who explained that his own relationship and life might be different from his, but that didn't make it any less meaningful or any worse. Perspective. I thought that was such a lovely way of looking at life.
I was happy Sam and Sadie found their way back to each other in the end, although I was disappointed that he still hadn't met Naomi, her daughter. I wanted that for him.
And one unexpected takeaway? I'd now love to visit Harvard's Museum of Natural History and see the Glass Flowers exhibit. I never imagined a book about video games would send me down that rabbit hole!
Overall, the parallels to ordinary life are what made this book resonate with me. Lifelong friendships, careers, love, loss, death, missed opportunities, and the weight of the world we all carry in our own ways.
It's not really about gaming at all. It's about surviving what life throws at you, figuring out who you are along the way, and recognizing the people who make the journey worthwhile. Some stay, some leave, some come back, and some change us forever.
And maybe that's enough. We don't get to play the same game twice, but we do get the opportunity to keep moving forward, to create something, to love someone, and to begin again.




